Technologies include but are not limited to e-learning, computer-aided learning, mobile learning (m-learning), wearables, web 2.0 (e.g., social media, wikis, blogs), 3D printing and additive or subtractive manufacturing, digital learning environments (DLE) / learning management systems (LMS), gamification and serious games, and various software, applications (apps), open educational resources (OER) and MOOCs. Articles related to Simulation including extended reality (XR) such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) should be submitted to the Simulation Based Medical Education Collection which is currently open for submissions.
Submissions may consider a variety of learning designs, potentially demonstrating how technology can enhance collaboration and interactions amongst faculty and students. Approaches might incorporate learning analytics, adaptive learning or personalized learning, perhaps enabled with artificial intelligence. Digital equity considerations and the growing digital divide may be discussed. Faculty and learner development, engagement, technology acceptance and usage, and sustainability are considerations in implementing any form of TEL. Evaluation including learning outcomes are central to consideration if technology-enhanced learning has been achieved. We welcome a wide variety of article types on any of these topics, which continue to be of high relevance in the ongoing pandemic.
Keywords: E-learning, mobile learning, m-learning, web 2.0, open educational resources, learning designs, faculty development and learner development, digital learning environments, blended learning, hybrid learning, remote learning, distance learning, online learning, digital equity
Any questions about this collection? Please get in contact directly with editorial@mededpublish.org.